Boxing
Close-range pressure with i-frame heavy attacks
SEpic
Height FitShort/Mid (4'11"–5'4")
Passive Bonuses- UntouchableHeavy Attacks (M2) have i-frames and are uninterruptible
- Guard Pierce III20% block chip damage
- Perfect ReflexPerfect blocks reduce M2 cooldown by 1 second
Arguably the most powerful style, especially on short/medium builds. Spamming M2s after a parry becomes extremely oppressive once you master parrying.
Best for: Aggressive players who excel at parrying and close-range pressure
Wrestling
Grab-and-slam punish style with hyperarmor
SLegendary
Height FitTall (5'5" and up)
Passive Bonuses- TakedownM2 grabs and slams, dealing 1.5× damage
- Heavy Hitter III+15% guard-break damage (M1/M2)
- Guard Pierce II15% block chip damage
- Resilience V55% chance to clash into a grapple
Very strong on tall builds, but highly skill-based. Wait for enemy dash-in to guarantee a grab. Hyperarmor forces opponents to dodge/parry.
Best for: Tall players with patience and good read on opponent movement
Basic
Counter-attack style rewarding perfect blocks
ACommon
Height FitAny (best Short/Mid 4'11"–5'4")
Passive Bonuses- Counterstrike+5% damage on next attack after perfect blocking
- Swift Recovery+15% posture regeneration rate
- Guard Pierce II15% block chip damage
- Resilience II25% chance to clash into a grapple
Surprisingly competitive, making the game F2P-friendly. Playstyle revolves around parrying and counterattacking. Works with any height.
Best for: Beginners learning the game; F2P players
Muay Thai
Aggressive close-range with maximum chip damage
ARare
Height FitTall (5'5" and up)
Passive Bonuses- PowerfulRagdoll Heavy attacks (M2)
- Crushing Force II+15% posture damage
- Guard Pierce V30% block chip damage
- Resilience V55% chance to clash into a grapple
Ideal for taller builds; built for constant close-range pressure. Crushing Force + Guard Pierce V break posture even when blocked. Requires aggressive, prediction-heavy playstyle.
Best for: Aggressive tall fighters who live in the opponent's face
Capoeira
Mobility-focused dash and counter style
BLegendary
Height FitAny (best Short/Mid 4'11"–5'4")
Passive Bonuses- PowerfulM2 ragdolls on hit
- Heavy Hitter I+5% guard-break damage
- Guard Pierce II15% block chip damage
- GingaDash cooldown shortened by 25%
All about mobility: Ginga reduces dash cooldown by 25%. Damage is mediocre; no hyperarmor/i-frames. High-skill style for players with perfect spacing.
Best for: Players who excel at dodges, parries, and hit-and-run tactics
Hakari
Snowball combo style with 3× damage burst window
BEpic
Height FitShort/Mid (4'11"–5'4")
Passive Bonuses- PowerfulRagdoll Heavy attacks (M2)
- Momentum RushFull M1 combo (no stun) grants 7s of 3× M2 damage
- Guard Pierce II15% block chip damage
Recently nerfed. M2 is strong in base form, but Momentum Rush is the win condition: land a full M1 combo → 7-second window where M2 deals 3× damage. Hard to activate against experienced players.
Best for: Group fighting where you can land combos on distracted enemies
Karate
Balanced middle-of-the-road with no win condition
CRare
Height FitShort/Mid (4'11"–5'4")
Passive Bonuses- Steady NervesPerfect blocking increases posture regen by 15% for 3s
- Balanced StrikeLanding M2 refunds 25% posture
- Guard Pierce II15% block chip damage
- Resilience II25% chance to clash into a grapple
A balanced style with no major weaknesses but also no powerful win condition. Excellent posture sustain, but lacks high-skill reward.
Best for: Defensive players; otherwise outclassed
Slugger
High-risk high-damage glass cannon
CRare
Height FitTall (5'5" and up)
Passive Bonuses- UnstableDeal & take 25% more damage
- Guard Pierce V30% block chip damage
- Resilience III45% clash chance
Actively puts you at a disadvantage. The extra damage only works against newbies; weak vs. any decent player. The 25% extra damage taken makes you fragile.
Best for: Role-playing or stomping newbies only